| Radius |
Beyond
the Radius of each planet, Newtonian gravity applies. |
| Core |
The
larger the Core, the easier it is for planets to bond. |
| Magma |
Between
the Radius and the Core, geophysical forces are represented by
a random Magma effect. |
| Spin |
Spin
represents the starting position and momentum of each planet,
deliberately placed to mimic a large broken up body already in
a viable orbit. When Spin is unticked, starting position and starting
momentum are random. |
| Momentum |
Starting
momentum for each planet. |
|
| Wrap |
When
a planet leaves the screen, wrap it to the opposite end of the
screen. |
| Slomo |
Wrap
the planet, but halve its momentum. |
| Wall |
Bounce
the planet. |
| Comet |
Bounce
the planet, and halve the momentum. |
| Chaos |
Re-enter
the planet from the direction it left, but vary the axis. |
| 4-dim |
Planet
is lost. A new planet appears in a new place. If you tick Spin,
then it appears at an optimal place within a 90 degree accuracy.
<< see Spin << |
|